Omega Software Development Group

“Innovating even when we probably shouldn't.”

Inching Closer

Michael D. Reiley @ 04/07/12

Since our last news post, we've finished more of the event scripting API, improved layer and inter-area movement handling, and performed some more much-needed refactorization. The testing gameworld is also undergoing constant additions and improvements.

With a few more meetings, we should be able to finish all of the requirements to close this release. I suspect however that the hardest part will be beating VisualC++ into submission over the recent and cryptic errors preventing us from compiling on Windows.

I've also made a video demonstrating the testing world on the latest development code.

Tsunagari Moves Along

Michael D. Reiley @ 04/03/12

Yesterday, I met with Paul, and we did the first work on Tsunagari in what feels like ages. We knocked out several bugs, began rewriting some problematic code, and semi-finalized the event scripting API.

We should be meeting up again on Wednesday, and hopefully we'll come close to the completion of the next release. Keep watching for updates.

New Website!...?

Michael D. Reiley @ 03/25/12

Wow, this actually doesn't look very good, does it? I wanted to get rid of Drupal, so this was coded up in its stead. I think the color scheme is a bit problematic.

In other news, we're still alive, and very close to finishing the next release of Tsunagari. We're having a bit of trouble though getting it to compile with VisualC++, so even after all the TODO items are finished, there will probably be some delay before the official release while we troubleshoot.

Keep a lookout for updates.

Tsunagari AlphaP4 Revision 1

Michael D. Reiley @ 12/21/11

We've adopted a new release schedule which allows us to make several more, better spaced releases during Alpha development. And now, just a month after our last release, we can proudly present Tsunagari AlphaP4 "Akatsuki" Revision 1. This release is mostly aesthetic, and includes better input handling, and better viewport scaling and tracking. It also adds support for layered movement, though this isn't yet reflected in the testing world. Downloads below.

Source GIT Tag: https://github.com/omegasdg/Tsunagari/tree/AlphaP4-Rev1
Windows Binary: http://omegasdg.com/files/Tsunagari-AlphaP4-Rev1-Bin.zip

Tsunagari AlphaP3 RELEASED!

Michael D. Reiley @ 11/20/11

The wait is over! All known bugs and issues have been fixed, and Tsunagari Tile Engine Alpha Preview Release 3 "Kurotsuki" has been released. This release adds several new features, detailed in the development roadmap and the previous news post. This release also adds a beautiful new testing world. Downloads are below.

Source GIT Tag: https://github.com/omegasdg/Tsunagari/tree/AlphaP3-Rev1
Windows Binary: http://omegasdg.com/files/Tsunagari-AlphaP3-Rev1-Bin.zip

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  • [Tsunagari] http://t.co/I91y80B2 Paul Merrill - Py: timer.__repr__()
    (05/18/12 06:28pm PDT)

  • [Tsunagari] http://t.co/uThzR2En Paul Merrill - Py: timeout.__repr__()
    (05/18/12 06:13pm PDT)

  • [Tsunagari] http://t.co/XSWjoi7n Paul Merrill - Merge branch 'onupdate' Conflicts: data/testing/areas/g01_load.py data/testing/entitie...
    (05/18/12 05:37pm PDT)

  • [Tsunagari] http://t.co/oLP7Vj3y Paul Merrill - Merge branch 'onupdate' Conflicts: data/testing/areas/g01_load.py data/testing/entitie...
    (05/18/12 05:34pm PDT)

  • [Tsunagari] http://t.co/Y9NDlJV0 Paul Merrill - rework Entity <script> support -enable multiple scripts per trigger -error on invalid tr...
    (05/18/12 05:34pm PDT)